MACE 2008 by Glenn Wiebe
- 3D online virtual environments are going to be huge — THUS — will need programmers, story writer, artists to create these environments
- Military — one of bigest users of video games in world
- Game developers listen to brain researchers and apply what they are finding while education mostly ignofre this research
- Brain demands more challenges; wants to learn and solve more problems
- Discrete datat doesn’t make sense — it has to be in context in patterns that make sense
- Emotional chemicals increase cognitivie activity
- Brains like to work with other brains
Gaming in relation to brain research
- Games provide structured patterns
- Games create emotional connections
- Games encourage collaborative learning
- Randomness is built into games — games cannot easily be mastered
“You don’t learn because ou are engaged. You are engaged because you are learning.” Nick deKanter of Muzzy Lane Software
- Johnson, Steven. Everything Bad Is Good for You.
- Beck, John C. and Mitchell Wade. Got Game.
- Prensky, Marc. Don’t Bother Me, Mom — I’m Learning.